Monsters and Vocations Updated to Tibia 2026
Dear Tibians!
Between the server saves of September 19 and September 27, monsters and vocations in Solera were brought in line with Tibia 2026 and TibiaWiki. Until now most of these changes only had a line on Discord, so here is the complete list. All of them are already in the game.
Monsters
Mitigation and resistances. 996 monsters now have the mitigation of current Tibia, so most of them take a little longer to kill. About 50 hunting ground creatures got their elemental resistances corrected: Frost Dragons and Frost Dragon Hatchlings are no longer immune to earth, Quara Looters, Plunderers and Raiders are immune to ice, and the Hulking Prehemoth is now weak to earth, holy and ice. Sixteen creatures had their resistances the wrong way round and now take more damage from what should hurt them: Crusader, Headwalker, Bluebeak, Bramble and Cinder Wyrmling, Dworc Shadowstalker, Lion Hydra, Norcferatu Heartless and Nightweaver, Orclops Bloodbreaker, Corrupted Ghost, Stone Devourer, Timira, Sopping Corpus, Psychic Spirit Elemental and Ink Splash.
Experience. 85 monsters now give the experience listed on TibiaWiki. Some went up a lot and a few went down:
| Deathstrike | 40,000 → 400,000 |
|---|---|
| The Baron from Below | 50,000 → 300,000 |
| The Nightmare Beast | 75,000 → 255,000 |
| The Pale Worm | 30,000 → 128,000 |
| Ferumbras | 12,000 → 35,000 |
| Gorzindel, Lokathmor, Mazzinor | 100,000 → 55,000 |
| Faceless Bane | 20,000 → 14,000 |
The creatures from the 2025 updates were adjusted as well, for example Varg (4,100 → 5,630), Orclops Bloodbreaker (7,800 → 10,250), Norcferatu Nightweaver (4,900 → 6,370), Crypt Fiend (22,500 → 19,070) and Roaming Dread (12,040 → 10,350).
Attacks. Brinebrute Inferniarch and Arbaziloth got the attacks they were missing. Spellreaper Inferniarch and Hellhunter Inferniarch, which had a single attack each, now fight with their full set. The attacks and damage of Nightfiend, Spirit of Earth, Renegade Knight, The Sandking, Knowledge Elemental, Energuardian of Tales, Fleshslicer, Furious Scorpion, Iron Servant Replica, Merikh the Slaughterer, The Pale Count and Prince Drazzak were corrected.
Loot. Since the server save of September 27 the loot rate is x1.5. The 691 monsters with enough kills in the TibiaWiki loot statistics now drop with the wiki's chances and amounts. An item the wiki doesn't list was only removed if it should have dropped about ten times in those kills and never did. Bosses with a reward chest were not touched. Sopping Carcass, The Source of Corruption, Mr. Punish, The Handmaiden and Twisterror now have loot, and Headwalkers, Inkwings and Shell Drakes can drop a Blank Imbuement Scroll.
Spawns and rare raids. 1,102 creatures were added to hunting grounds that were empty or nearly empty, among them the Iksupan, the bulltaurs, the were-felines, the werecrocodiles and Candia. 28 rare bosses now appear in 37 raids, drawn every hour and never twice in the same day.
Vocations
Stances. The stances of Tibia 2026 are here. A stance stays on, even after you log out, until you switch to another one:
| Knight | Blood Rage: +25% melee, but you take 15% more damage. Protector: +30% shielding, 15% less damage taken and dealt. |
|---|---|
| Paladin | Sharpshooter: +32% distance. Divine Defiance (utori hur): part of your distance skill counts as holy and healing magic level, and you dodge some attacks from enemies that are not next to you. |
| Sorcerer | Master of Flames (uteta flam), Master of Thunder (uteta vis) and Master of Decay (uteta mort) strengthen one element. |
| Druid | Elemental Synthesis (utito dru) raises your ice and earth magic level. Shared Conservation (utura sio) strengthens your healing and passes part of it to a second ally. |
Sorcerers also get Aura of Sapped Strength (exori kor tempo) and Aura of Exposed Weakness (exori moe tempo) from level 175. They replace Sap Strength and Expose Weakness, which no longer exist as separate spells.
Mana Buffer. If a hit would kill a sorcerer or a druid, they are left with 1 hit point and pay the rest of the damage with mana.
Knights. Exori, exori gran, exori mas and exori hur hit harder and with less difference between one hit and the next. Bruise Bane and the three Wound Cleansing spells now scale with magic level and shielding, as in Tibia 2026.
All vocations. Your level adds to damage and healing as it has in Tibia since 2022: one point every 5 levels up to level 500, and more slowly after that. Spells use the 2026 base power. Divine Caldera, Lightning, the strong and ultimate strikes, Wrath of Nature, Front Sweep, Salvation and Nature's Embrace are stronger. Great Death Beam, Great Energy Beam and Strong Ice Wave are weaker. The Thunderstorm and Stone Shower runes now use the same formula as Avalanche and Great Fireball.
Mana, levels and cooldowns now match TibiaWiki:
- Mana: Divine Caldera 160, Lightning 60, strong strikes 60, ultimate strikes 100, Forked Thorns 180, Wound Cleansing 40, Fair Wound Cleansing 90, Intense Wound Cleansing 200, Enlighten Party 75, Sweeping Takedown 195, Tiger Clash 18.
- Level: Flame Strike and Ice Strike from level 8, Nature's Embrace from level 275.
- Cooldowns: Mass Spirit Mend 2 seconds of group cooldown, Great Death Beam 6 seconds.
Challenge (exeta res) now reaches a 5x5 area. Chivalrous Challenge pulls distance attackers first and then chains to the melee ones, as in Tibia.
Weapons. 122 of the 563 weapons were corrected to their current values. As in the Weapon Proficiency update, the Soul, Sanguine, Inferniarch, Naga, Cobra, Lion and Amber weapons lost their critical hit and one skill point.
Wheel of Destiny. Each point you spend in the Wheel now adds 0.075% mitigation instead of 0.03%. The Twilight Maw can reach up to 15% critical hit chance, and the skills window now shows your base critical hit.
Good hunting!
Your Solera Team